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Mobile app · 2026

Sosta

A breath before you open. A 6-second pause that interrupts automatic phone use, with no guilt and no streaks.

Role
Research (team) · product and UI design (individual)
Team
With Kawtar and Daniel in Observe, Synthesize and Ideate
Duration
September – October 2026
Tools
Figma · FigJam · Maze
Context
Final project of the UX/UI course at CEI

View in Figma ↗ Open prototype ↗

Three Sosta screens on a cream background. The welcome screen, the pause before opening Instagram, and the Today screen.

Team + individual

Summary

Problem
Planning a digital detox doesn't work: people open their phones on autopilot.
What I did
Team research, then the product on my own: flows, design system, prototype and testing.
Outcome
90 to 100% task success across the three flows in Maze, with 11 people.
Jump to the solution ↓

Team Observe

Context

CEI gave us a broad theme: digital detox and mindfulness. The obvious answer was a challenge app for spending hours without your phone, and the research made us distrust it from the start.

0

Effect of planning time offline on phone use. Source: Randomized controlled trial with 787 university students, TU Delft, 2025

−57%

Less app use when there is a short pause before opening it. Source: one sec · PNAS 120(8), 2023 · 280 participants

That became the project’s thesis: interrupting the automatic gesture works better than banning it.

Team Observe · Synthesize

Research

As a team we did desk research, netnography, benchmarking, a SWOT, a 33-person survey and two interviews. From all of that we built Lucía, our main persona, and a guiding question: how might we help someone who already tried to disconnect and failed let go of their phone in their free time, without feeling they are missing out or failing a challenge?

28/33

Don’t experience night-time phone use as a conscious choice. Source: Team questionnaire, September 8-9, 2026

16 + 12

16 of 33 want help before the app opens; 12 more, both before and during. Source: Team questionnaire, September 8-9, 2026

It's not a lack of willpower, it's autopilot

The survey answers and the two interviews (Marta and José) point to the gesture, not the desire. Most people don’t decide to open the app: they just open it.

Guilt drives people away

Apps that greet you with alarming reports, like Opal’s onboarding test and its “years lost”, push people away. In this category the real risk isn’t persuading people, it’s keeping them using it.

Individual Deliver

Key decisions

Discarded

Blocking the app with timers and streaks

Chosen

A 6-second pause before opening, breathing with you

Micro-friction cuts use by 57% (one sec, PNAS 2023), and skipping a day doesn’t break a habit (Lally, 2010). That’s why Sosta has no streaks to lose.

Discarded

Just interrupting, like other apps do

Chosen

Interrupt and replace: a 1-2 min breath or “Look around” 5-4-3-2-1

one sec already asks you to “Take a deep breath”. Sosta’s difference is offering something better to do in that moment, without guilt. “Look around” is my contribution, taken from Atomic Habits.

Discarded

Monthly subscription

Chosen

Free core and a one-time payment

In the survey, 4 of 33 would pay once and only 1 would subscribe. Forest already works with a one-time payment.

Discarded

An alarm tone, with reports of lost time

Chosen

A bedside lamp: warm night, amber and sage

The brand had to keep you company, not watch you. The “La Pausa” logo is an hourglass that breathes. The palette has two modes, Night and Paper, every color pair passes AA, and the type pairs Source Serif 4 with DM Sans.

Individual Deliver

Solution

The product lives in three moments: a short onboarding that learns your triggers, the pause that appears before you open an app, and a calm app for the daily breath.

Three Sosta onboarding screens: welcome, the first test question and choosing trigger apps.
Onboarding: a 5-question test, trigger apps and system permissions.
Three pause screens: Look around, the Switch menu and the guilt-free close.
The pause: 6 seconds; with “Switch” you pick a breath or “Look around”, and it closes without blame.
The 4·4·8 breathing, made in code for the prototype.
Three screens of the Sosta app: Today, Breath and Progress.
The app: Today, the daily breath and progress without streaks.
Diagram of Sosta's three flows: onboarding, the pause and the daily breath.
The three flows I later tested in Maze.
Sosta sitemap with onboarding, the pause layer and four tabs.
Sitemap: everything marked Should stayed out of the MVP.
Top of Sosta's desktop landing page, with the logo on a night background.
Desktop landing page on a 12-column grid.

Individual Testing

Validation

I tested the prototype with an unmoderated Maze study from October 5 to 7, with 11 people recruited over WhatsApp. It’s a convenience sample: good for finding problems, not for drawing general conclusions.

90.9%

Onboarding success (10 direct, 1 drop-off at H02). Source: Maze, 11 responses, October 5-7, 2026

100%

Success on the pause, with a calmness rating of 4.9 out of 5. Source: Maze, 10 responses, October 5-7, 2026

70/100

Overall usability score. Source: Maze usability score, 11 responses
Summary of Maze results per flow: success, time and misclicks.
Results per flow. The app reached 90% success, but 5 people went off-path on Today.

The findings clustered around two points, the “Switch” pill and the exhale in the breathing, and both have their iteration in the Figma file. One honest note: all 11 responses tested the version before the iteration, because Maze didn’t resync.

Individual

Learnings

  • A closed survey doesn’t replace interviews: we did 2 of the 3 we planned, and it shows in how deep the findings go.
  • Success per flow told me more than the overall score: the 70/100 hid that the problem was on the Today screen.
  • A Maze prototype is designed for the tool: no video and no timers, so I had to add taps where the real app would move on by itself.